VR 4 GOOD

(Project)

Meta aimed to demonstrate the expansive power of VR by nurturing immersive storytelling, with a focus on social impact. VR for Good is crafted to cultivate an understanding of how people think, feel, and behave in an ever-evolving and challenging world.

(Role)

In my role as the project's art director, I steered the creative vision with a keen focus on simplicity and storytelling, while also lending my expertise to UI and interaction design development. This ensured not only a seamless and captivating user experience but also alignment with Meta's brand guidelines throughout the process.

(Team)

Dan Smith, Design Manager
Johan Brown, Engineer
J Melilli, Art Director
Ellen Kim, Product Design

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